And the 2nd one was on the Quake 2 engine which was called Action Quake. Minh Le: Previously I had experience working on a couple of mods, on the Quake engine. We had the chance to sit down with Le and reflect on the enduring legacy of Counter-Strike, as well as his most recent projects, and navigating life as the creator of the world’s most popular game for many years.įandom: Counter-Strike wasn’t your first mod, is that correct? You had worked on a couple before that. And he’s been doing just that after helping Valve make Counter-Strike: Source, he made Tactical Intervention, handled the weapons in Rust, and is now working on a super secret project with Pearl Abyss, the makers of Black Desert Online. Thanks to its innovations, the community’s vital contributions, and Valve’s continued support, Counter-Strike is the game that will never die.Īll our lives were changed that year, but none moreso than creator Minh “Gooseman” Le, who was catapulted into a spotlight he doesn’t embrace - he just digs making games. And after 20 years, its core gameplay remains much the same as it was at the beginning. It innovated features we now take for granted, like static recoil patterns for bullets. Along with Starcraft, the two games practically created and sustained esports into the juggernaut it is today. It’s been over 20 years since Counter-Strike exploded onto the FPS scene as a Half-Life mod.
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